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- <template>
- <view class="danmaku-container" :style="{ height: height + 'px' }">
- <view class="danmaku-stage">
- <view
- v-for="item in visibleDanmakus"
- :key="item.id"
- class="danmaku-item"
- :class="[`danmaku-track`, { 'danmaku-scrolling': item.isScrolling }]"
- :style="getDanmakuStyle(item)"
- >
- <view class="danmaku-content">
- <image class="danmaku-avatar" :src="item.icon || defaultAvatar" mode="aspectFill"></image>
- <view class="danmaku-text">{{ item.msg }}</view>
- </view>
- </view>
- </view>
- </view>
- </template>
- <script setup>
- import { ref, computed, onMounted, onUnmounted, watch, nextTick } from "vue";
- const props = defineProps({
- danmakuList: {
- type: Array,
- default: () => [],
- },
- height: {
- type: Number,
- default: 200,
- },
- infinite: {
- type: Boolean,
- default: true,
- },
- speed: {
- type: Number,
- default: 100,
- },
- trackCount: {
- type: Number,
- default: 8,
- },
- spacing: {
- type: Number,
- default: 20,
- },
- });
- const emit = defineEmits(["danmakuComplete"]);
- const visibleDanmakus = ref([]);
- const animationTimer = ref(null);
- const danmakuIdCounter = ref(0);
- const trackOccupancy = ref(new Array(props.trackCount).fill(0)); // 记录每个轨道的占用情况
- // 监听trackCount变化,重新初始化trackOccupancy
- watch(
- () => props.trackCount,
- (newCount) => {
- trackOccupancy.value = new Array(newCount).fill(0);
- }
- );
- const trackHeight = computed(() => props.height / props.trackCount);
- // 默认头像
- const defaultAvatar = "https://birdseye-img.sysuimars.com/youwei-uniapp/img/default-avatar.png";
- const getDanmakuStyle = (danmaku) => {
- // 获取屏幕宽度,兼容不同平台
- const screenWidth = uni.getSystemInfoSync().screenWidth || 375;
- // 计算动画总距离和时间,与 addDanmaku 保持一致
- const totalDistance = screenWidth + danmaku.width + 300;
- const duration = totalDistance / props.speed;
- const trackSpacing = calculateTrackSpacing();
- const danmakuHeight = calculateDanmakuHeight();
- // 计算弹幕的垂直位置,确保在轨道中居中且不超出容器边界
- const trackTop = danmaku.track * trackSpacing;
- const centerOffset = trackSpacing / 2;
- const topPosition = Math.max(
- danmakuHeight / 2, // 确保不超出顶部
- Math.min(
- trackTop + centerOffset, // 轨道中心位置
- props.height - danmakuHeight / 2 // 确保不超出底部
- )
- );
- return {
- top: `${topPosition}px`,
- left: `${danmaku.left}px`,
- transition: danmaku.isScrolling ? `left ${duration}s linear` : "none",
- };
- };
- // 计算弹幕实际宽度
- const calculateDanmakuWidth = (text) => {
- // 更精确的宽度计算:每个字符约16px,头像32px,内边距40px,额外缓冲20px
- return text.length * 16 + 32 + 40 + 20;
- };
- // 计算弹幕实际高度
- const calculateDanmakuHeight = () => {
- return 48; // 弹幕高度约48rpx
- };
- // 计算轨道间距
- const calculateTrackSpacing = () => {
- const danmakuHeight = calculateDanmakuHeight();
- const trackHeight = props.height / props.trackCount;
- // 增加轨道间距,避免弹幕重叠
- const minSpacing = danmakuHeight + 30; // 增加间距到30px
- return Math.max(minSpacing, trackHeight); // 确保轨道间距足够
- };
- // 查找可用轨道
- const findAvailableTrack = () => {
- // 只使用一条轨道
- return 0;
- };
- const createDanmaku = (text, avatar = null) => {
- const id = ++danmakuIdCounter.value;
- const track = findAvailableTrack();
- const width = calculateDanmakuWidth(text);
- // 获取屏幕宽度,兼容不同平台
- const screenWidth = uni.getSystemInfoSync().screenWidth || 375;
- const left = screenWidth + props.spacing;
- // 计算弹幕完全离开屏幕的时间,增加缓冲距离
- const totalDistance = screenWidth + width + 300; // 屏幕宽度 + 弹幕宽度 + 缓冲距离
- const duration = totalDistance / props.speed;
- const endTime = Date.now() + duration * 1000;
- trackOccupancy.value[track] = endTime;
- return {
- id,
- msg: text, // 修改为msg字段,与模板保持一致
- icon: avatar, // 修改为icon字段,与模板保持一致
- track,
- width,
- left,
- isScrolling: false,
- startTime: Date.now(),
- };
- };
- const addDanmaku = (msg, icon = null) => {
- const danmaku = createDanmaku(msg, icon);
- visibleDanmakus.value.push(danmaku);
- // 获取屏幕宽度,兼容不同平台
- const screenWidth = uni.getSystemInfoSync().screenWidth || 375;
- // 计算动画总距离和时间
- const totalDistance = screenWidth + danmaku.width + 500;
- const duration = totalDistance / props.speed;
- // 检查是否是第一条弹幕(通过检查当前可见弹幕数量)
- const isFirstDanmaku = visibleDanmakus.value.length === 1;
- // 给第一条弹幕更多准备时间
- const startDelay = isFirstDanmaku ? 500 : 100;
- setTimeout(() => {
- danmaku.isScrolling = true;
- // 确保弹幕完全离开可视范围才消失
- danmaku.left = -(danmaku.width + 500);
- // 在动画完成后移除弹幕,第一条弹幕给更多缓冲时间
- const removeDelay = isFirstDanmaku ? duration * 1000 + 1000 : duration * 1000;
- setTimeout(() => {
- removeDanmaku(danmaku.id);
- }, removeDelay);
- }, startDelay);
- };
- const removeDanmaku = (id) => {
- const index = visibleDanmakus.value.findIndex((item) => item.id === id);
- if (index > -1) {
- visibleDanmakus.value.splice(index, 1);
- emit("danmakuComplete", id);
- }
- };
- const clearDanmakus = () => {
- visibleDanmakus.value = [];
- // 清空轨道占用记录
- trackOccupancy.value = new Array(props.trackCount).fill(0);
- };
- const startDanmakuAnimation = () => {
- if (props.danmakuList.length === 0) {
- return;
- }
- let currentIndex = 0;
- const playNext = () => {
- if (currentIndex >= props.danmakuList.length) {
- if (props.infinite) {
- currentIndex = 0;
- } else {
- return;
- }
- }
- const danmaku = props.danmakuList[currentIndex];
- // 直接播放弹幕
- addDanmaku(danmaku.msg, danmaku.icon);
- currentIndex++;
- // 使用固定的较长间隔时间,确保弹幕之间有足够距离
- const screenWidth = uni.getSystemInfoSync().screenWidth || 375;
- const danmakuWidth = calculateDanmakuWidth(danmaku.msg);
- const totalDistance = screenWidth + danmakuWidth + 300;
- const totalTime = totalDistance / props.speed;
- // 使用总时间的80%作为间隔,确保弹幕之间有足够距离
- const intervalTime = totalTime * 0.8;
- // 固定间隔播放下一条弹幕
- animationTimer.value = setTimeout(() => {
- playNext();
- }, intervalTime * 1000);
- };
- // 给第一条弹幕更多准备时间,确保组件完全初始化
- setTimeout(() => {
- playNext();
- }, 800);
- };
- const stopDanmakuAnimation = () => {
- if (animationTimer.value) {
- clearTimeout(animationTimer.value);
- animationTimer.value = null;
- }
- };
- watch(
- () => props.danmakuList,
- (newList) => {
- if (newList.length > 0) {
- stopDanmakuAnimation();
- clearDanmakus();
- // 移除自动启动动画,改为手动调用
- // startDanmakuAnimation()
- } else {
- }
- },
- { deep: true }
- );
- onMounted(() => {
- if (props.danmakuList.length > 0) {
- startDanmakuAnimation();
- }
- });
- onUnmounted(() => {
- stopDanmakuAnimation();
- });
- defineExpose({
- addDanmaku,
- clearDanmakus,
- startDanmakuAnimation,
- stopDanmakuAnimation,
- });
- </script>
- <style lang="scss" scoped>
- .danmaku-container {
- width: 100%;
- position: relative;
- overflow: hidden;
- // background: rgba(0, 0, 0, 0.1);
- border-radius: 8rpx;
- }
- .danmaku-stage {
- width: 100%;
- height: 100%;
- position: relative;
- }
- .danmaku-item {
- position: absolute;
- top: 0;
- left: 0;
- z-index: 10;
- pointer-events: none;
- &.danmaku-scrolling {
- transition: left linear;
- }
- // 确保弹幕在轨道中居中显示
- transform: translateY(-50%);
- }
- .danmaku-content {
- display: flex;
- align-items: center;
- background: rgba(0, 0, 0, 0.6);
- border-radius: 20rpx;
- padding: 8rpx 20rpx;
- backdrop-filter: blur(10rpx);
- border: 1rpx solid rgba(255, 255, 255, 0.2);
- // box-shadow: 0 4rpx 12rpx rgba(0, 0, 0, 0.3);
- width: fit-content;
- min-width: 120rpx;
- // 确保弹幕内容不会超出容器边界
- max-height: 48rpx;
- overflow: hidden;
- // 防止弹幕在滚动过程中高度变化
- line-height: 1.2;
- // 增加内边距确保文字有足够空间
- box-sizing: border-box;
- }
- .danmaku-avatar {
- width: 32rpx;
- height: 32rpx;
- border-radius: 50%;
- margin-right: 12rpx;
- border: 2rpx solid rgba(255, 255, 255, 0.3);
- flex-shrink: 0;
- // 确保头像高度稳定
- object-fit: cover;
- }
- .danmaku-text {
- color: #000;
- font-size: 24rpx;
- font-weight: 500;
- // text-shadow: 0 2rpx 4rpx rgba(0, 0, 0, 0.5);
- white-space: nowrap;
- overflow: hidden;
- text-overflow: ellipsis;
- max-width: 400rpx;
- flex: 1;
- // 确保文字高度稳定
- line-height: 1.2;
- height: 32rpx;
- display: flex;
- align-items: center;
- // 增加文字间距确保显示完整
- letter-spacing: 1rpx;
- }
- .danmaku-track .danmaku-content {
- background: rgba(244, 246, 248, 0.6);
- }
- </style>
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