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- <template>
- <view class="danmaku-container" :style="{ height: height + 'px' }">
- <view class="danmaku-stage">
- <view
- v-for="item in visibleDanmakus"
- :key="item.id"
- class="danmaku-item"
- :class="[`danmaku-track`, { 'danmaku-scrolling': item.isScrolling }]"
- :style="getDanmakuStyle(item)"
- >
- <view class="danmaku-content">
- <image class="danmaku-avatar" :src="item.icon || defaultAvatar" mode="aspectFill"></image>
- <view class="danmaku-text">{{ item.msg }}</view>
- </view>
- </view>
- </view>
- </view>
- </template>
- <script setup>
- import { ref, computed, onMounted, onUnmounted, watch } from 'vue'
- const props = defineProps({
- danmakuList: {
- type: Array,
- default: () => []
- },
- height: {
- type: Number,
- default: 200
- },
- infinite: {
- type: Boolean,
- default: true
- },
- speed: {
- type: Number,
- default: 100
- },
- trackCount: {
- type: Number,
- default: 8
- },
- spacing: {
- type: Number,
- default: 20
- }
- })
- const emit = defineEmits(['danmakuComplete'])
- const visibleDanmakus = ref([])
- const animationTimer = ref(null)
- const danmakuIdCounter = ref(0)
- const trackOccupancy = ref(new Array(props.trackCount).fill(0)) // 记录每个轨道的占用情况
- // 监听trackCount变化,重新初始化trackOccupancy
- watch(() => props.trackCount, (newCount) => {
- trackOccupancy.value = new Array(newCount).fill(0)
- })
- const trackHeight = computed(() => props.height / props.trackCount)
- // 默认头像
- const defaultAvatar = 'https://birdseye-img.sysuimars.com/youwei-uniapp/img/default-avatar.png'
- const getDanmakuStyle = (danmaku) => {
- // 获取屏幕宽度,兼容不同平台
- const screenWidth = uni.getSystemInfoSync().screenWidth || 375
- // 增加更多的额外距离确保弹幕完全离开可视范围
- const extraDistance = 200 // 增加缓冲距离
- const duration = (screenWidth + danmaku.width + extraDistance) / props.speed
- const trackSpacing = calculateTrackSpacing()
- const danmakuHeight = calculateDanmakuHeight()
-
- // 计算弹幕的垂直位置,确保在轨道中居中且不超出容器边界
- const trackTop = danmaku.track * trackSpacing
- const centerOffset = trackSpacing / 2
- const topPosition = Math.max(
- danmakuHeight / 2, // 确保不超出顶部
- Math.min(
- trackTop + centerOffset, // 轨道中心位置
- props.height - danmakuHeight / 2 // 确保不超出底部
- )
- )
-
- return {
- top: `${topPosition}px`,
- left: `${danmaku.left}px`,
- transition: `left ${duration}s linear`
- }
- }
- // 计算弹幕实际宽度
- const calculateDanmakuWidth = (text) => {
- // 更精确的宽度计算:每个字符约16px,头像32px,内边距40px,额外缓冲20px
- return text.length * 16 + 32 + 40 + 20
- }
- // 计算弹幕实际高度
- const calculateDanmakuHeight = () => {
- return 48 // 弹幕高度约48rpx
- }
- // 计算轨道间距
- const calculateTrackSpacing = () => {
- const danmakuHeight = calculateDanmakuHeight()
- const trackHeight = props.height / props.trackCount
- // 增加轨道间距,避免弹幕重叠
- const minSpacing = danmakuHeight + 30 // 增加间距到30px
- return Math.max(minSpacing, trackHeight) // 确保轨道间距足够
- }
- // 查找可用轨道
- const findAvailableTrack = () => {
- const currentTime = Date.now()
-
- // 清理过期的轨道占用记录
- for (let i = 0; i < trackOccupancy.value.length; i++) {
- if (trackOccupancy.value[i] < currentTime) {
- trackOccupancy.value[i] = 0
- }
- }
-
- // 简化轨道分配:使用较少的轨道数量
- const finalTracks = Math.min(3, props.trackCount)
-
- // 直接寻找空闲轨道
- for (let i = 0; i < finalTracks; i++) {
- if (trackOccupancy.value[i] === 0) {
- return i
- }
- }
-
- // 如果所有轨道都被占用,选择第一个轨道
- return 0
- }
- const createDanmaku = (text, avatar = null) => {
- const id = ++danmakuIdCounter.value
- const track = findAvailableTrack()
-
- const width = calculateDanmakuWidth(text)
- // 获取屏幕宽度,兼容不同平台
- const screenWidth = uni.getSystemInfoSync().screenWidth || 375
- const left = screenWidth + props.spacing
-
- // 简化轨道占用时间计算
- const duration = (screenWidth + width + 200) / props.speed
- const endTime = Date.now() + duration * 1000 // 移除额外缓冲时间
- trackOccupancy.value[track] = endTime
-
- return {
- id,
- msg: text, // 修改为msg字段,与模板保持一致
- icon: avatar, // 修改为icon字段,与模板保持一致
- track,
- width,
- left,
- isScrolling: false,
- startTime: Date.now()
- }
- }
- const addDanmaku = (msg, icon = null) => {
- console.log('添加弹幕:', { msg, icon })
- const danmaku = createDanmaku(msg, icon)
- console.log('创建的弹幕对象:', danmaku)
-
- visibleDanmakus.value.push(danmaku)
- console.log('当前可见弹幕数量:', visibleDanmakus.value.length)
-
- setTimeout(() => {
- danmaku.isScrolling = true
- // 确保弹幕完全离开可视范围才消失,增加更多缓冲距离
- danmaku.left = -(danmaku.width + 100)
- }, 50)
-
- // 获取屏幕宽度,兼容不同平台
- const screenWidth = uni.getSystemInfoSync().screenWidth || 375
- // 增加更多的额外距离确保弹幕完全离开可视范围
- const extraDistance = 200 // 增加缓冲距离
- const duration = (screenWidth + danmaku.width + extraDistance) / props.speed
- setTimeout(() => {
- removeDanmaku(danmaku.id)
- }, duration * 1000)
- }
- const removeDanmaku = (id) => {
- const index = visibleDanmakus.value.findIndex(item => item.id === id)
- if (index > -1) {
- visibleDanmakus.value.splice(index, 1)
- emit('danmakuComplete', id)
- }
- }
- const clearDanmakus = () => {
- visibleDanmakus.value = []
- // 清空轨道占用记录
- trackOccupancy.value = new Array(props.trackCount).fill(0)
- }
- const startDanmakuAnimation = () => {
- console.log('开始弹幕动画,数据列表:', props.danmakuList)
- if (props.danmakuList.length === 0) {
- console.log('弹幕列表为空,不启动动画')
- return
- }
-
- let currentIndex = 0
-
- const playNext = () => {
- if (currentIndex >= props.danmakuList.length) {
- if (props.infinite) {
- currentIndex = 0
- } else {
- return
- }
- }
-
- const danmaku = props.danmakuList[currentIndex]
- console.log('播放弹幕:', danmaku)
-
- // 直接播放弹幕,不检查轨道占用
- addDanmaku(danmaku.msg, danmaku.icon)
- currentIndex++
-
- // 减少弹幕播放间隔
- const baseInterval = Math.max(2000, props.height * 2) // 减少基础间隔
- const minInterval = baseInterval
- const maxInterval = baseInterval + 2000 // 减少随机间隔范围
- const interval = Math.random() * (maxInterval - minInterval) + minInterval
- animationTimer.value = setTimeout(playNext, interval)
- }
-
- playNext()
- }
- const stopDanmakuAnimation = () => {
- if (animationTimer.value) {
- clearTimeout(animationTimer.value)
- animationTimer.value = null
- }
- }
- watch(() => props.danmakuList, (newList) => {
- console.log('弹幕数据变化:', newList)
- if (newList.length > 0) {
- console.log('弹幕数据不为空,重新启动动画')
- stopDanmakuAnimation()
- clearDanmakus()
- startDanmakuAnimation()
- } else {
- console.log('弹幕数据为空')
- }
- }, { deep: true })
- onMounted(() => {
- if (props.danmakuList.length > 0) {
- startDanmakuAnimation()
- }
- })
- onUnmounted(() => {
- stopDanmakuAnimation()
- })
- defineExpose({
- addDanmaku,
- clearDanmakus,
- startDanmakuAnimation,
- stopDanmakuAnimation
- })
- </script>
- <style lang="scss" scoped>
- .danmaku-container {
- width: 100%;
- position: relative;
- overflow: hidden;
- // background: rgba(0, 0, 0, 0.1);
- border-radius: 8rpx;
- }
- .danmaku-stage {
- width: 100%;
- height: 100%;
- position: relative;
- }
- .danmaku-item {
- position: absolute;
- top: 0;
- left: 0;
- z-index: 10;
- pointer-events: none;
-
- &.danmaku-scrolling {
- transition: left linear;
- }
-
- // 确保弹幕在轨道中居中显示
- transform: translateY(-50%);
- }
- .danmaku-content {
- display: flex;
- align-items: center;
- background: rgba(0, 0, 0, 0.6);
- border-radius: 20rpx;
- padding: 8rpx 20rpx;
- backdrop-filter: blur(10rpx);
- border: 1rpx solid rgba(255, 255, 255, 0.2);
- // box-shadow: 0 4rpx 12rpx rgba(0, 0, 0, 0.3);
- width: fit-content;
- min-width: 120rpx;
- // 确保弹幕内容不会超出容器边界
- max-height: 48rpx;
- overflow: hidden;
- // 防止弹幕在滚动过程中高度变化
- line-height: 1.2;
- // 增加内边距确保文字有足够空间
- box-sizing: border-box;
- }
- .danmaku-avatar {
- width: 32rpx;
- height: 32rpx;
- border-radius: 50%;
- margin-right: 12rpx;
- border: 2rpx solid rgba(255, 255, 255, 0.3);
- flex-shrink: 0;
- // 确保头像高度稳定
- object-fit: cover;
- }
- .danmaku-text {
- color: #000;
- font-size: 24rpx;
- font-weight: 500;
- // text-shadow: 0 2rpx 4rpx rgba(0, 0, 0, 0.5);
- white-space: nowrap;
- overflow: hidden;
- text-overflow: ellipsis;
- max-width: 400rpx;
- flex: 1;
- // 确保文字高度稳定
- line-height: 1.2;
- height: 32rpx;
- display: flex;
- align-items: center;
- // 增加文字间距确保显示完整
- letter-spacing: 1rpx;
- }
- .danmaku-track .danmaku-content {
- background: rgba(244, 246, 248, 0.6);
- }
- </style>
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