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@@ -1,361 +1,359 @@
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<template>
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- <view class="danmaku-container" :style="{ height: height + 'px' }">
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- <view class="danmaku-stage">
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- <view
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- v-for="item in visibleDanmakus"
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- :key="item.id"
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- class="danmaku-item"
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- :class="[`danmaku-track`, { 'danmaku-scrolling': item.isScrolling }]"
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- :style="getDanmakuStyle(item)"
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- >
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- <view class="danmaku-content">
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- <image class="danmaku-avatar" :src="item.icon || defaultAvatar" mode="aspectFill"></image>
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- <view class="danmaku-text">{{ item.msg }}</view>
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- </view>
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- </view>
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- </view>
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- </view>
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+ <view class="danmaku-container" :style="{ height: height + 'px' }">
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+ <view class="danmaku-stage">
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+ <view
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+ v-for="item in visibleDanmakus"
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+ :key="item.id"
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+ class="danmaku-item"
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+ :class="[`danmaku-track`, { 'danmaku-scrolling': item.isScrolling }]"
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+ :style="getDanmakuStyle(item)"
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+ >
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+ <view class="danmaku-content">
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+ <image class="danmaku-avatar" :src="item.icon || defaultAvatar" mode="aspectFill"></image>
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+ <view class="danmaku-text">{{ item.msg }}</view>
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+ </view>
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+ </view>
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+ </view>
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+ </view>
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</template>
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<script setup>
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-import { ref, computed, onMounted, onUnmounted, watch } from 'vue'
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+import { ref, computed, onMounted, onUnmounted, watch, nextTick } from "vue";
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const props = defineProps({
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- danmakuList: {
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- type: Array,
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- default: () => []
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- },
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- height: {
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- type: Number,
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- default: 200
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- },
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- infinite: {
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- type: Boolean,
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- default: true
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- },
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- speed: {
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- type: Number,
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- default: 100
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- },
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- trackCount: {
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- type: Number,
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- default: 8
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- },
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- spacing: {
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- type: Number,
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- default: 20
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- }
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-})
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-
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-const emit = defineEmits(['danmakuComplete'])
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-
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-const visibleDanmakus = ref([])
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-const animationTimer = ref(null)
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-const danmakuIdCounter = ref(0)
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-const trackOccupancy = ref(new Array(props.trackCount).fill(0)) // 记录每个轨道的占用情况
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+ danmakuList: {
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+ type: Array,
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+ default: () => [],
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+ },
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+ height: {
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+ type: Number,
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+ default: 200,
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+ },
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+ infinite: {
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+ type: Boolean,
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+ default: true,
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+ },
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+ speed: {
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+ type: Number,
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+ default: 100,
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+ },
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+ trackCount: {
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+ type: Number,
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+ default: 8,
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+ },
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+ spacing: {
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+ type: Number,
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+ default: 20,
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+ },
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+});
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+
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+const emit = defineEmits(["danmakuComplete"]);
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+
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+const visibleDanmakus = ref([]);
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+const animationTimer = ref(null);
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+const danmakuIdCounter = ref(0);
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+const trackOccupancy = ref(new Array(props.trackCount).fill(0)); // 记录每个轨道的占用情况
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// 监听trackCount变化,重新初始化trackOccupancy
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-watch(() => props.trackCount, (newCount) => {
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- trackOccupancy.value = new Array(newCount).fill(0)
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-})
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+watch(
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+ () => props.trackCount,
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+ (newCount) => {
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+ trackOccupancy.value = new Array(newCount).fill(0);
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+ }
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+);
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-const trackHeight = computed(() => props.height / props.trackCount)
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+const trackHeight = computed(() => props.height / props.trackCount);
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// 默认头像
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-const defaultAvatar = 'https://birdseye-img.sysuimars.com/youwei-uniapp/img/default-avatar.png'
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+const defaultAvatar = "https://birdseye-img.sysuimars.com/youwei-uniapp/img/default-avatar.png";
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const getDanmakuStyle = (danmaku) => {
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- // 获取屏幕宽度,兼容不同平台
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- const screenWidth = uni.getSystemInfoSync().screenWidth || 375
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- // 增加更多的额外距离确保弹幕完全离开可视范围
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- const extraDistance = 200 // 增加缓冲距离
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- const duration = (screenWidth + danmaku.width + extraDistance) / props.speed
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- const trackSpacing = calculateTrackSpacing()
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- const danmakuHeight = calculateDanmakuHeight()
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-
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- // 计算弹幕的垂直位置,确保在轨道中居中且不超出容器边界
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- const trackTop = danmaku.track * trackSpacing
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- const centerOffset = trackSpacing / 2
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- const topPosition = Math.max(
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- danmakuHeight / 2, // 确保不超出顶部
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- Math.min(
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- trackTop + centerOffset, // 轨道中心位置
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- props.height - danmakuHeight / 2 // 确保不超出底部
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- )
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- )
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-
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- return {
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- top: `${topPosition}px`,
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- left: `${danmaku.left}px`,
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- transition: `left ${duration}s linear`
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- }
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-}
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+ // 获取屏幕宽度,兼容不同平台
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+ const screenWidth = uni.getSystemInfoSync().screenWidth || 375;
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+ // 计算动画总距离和时间,与 addDanmaku 保持一致
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+ const totalDistance = screenWidth + danmaku.width + 300;
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+ const duration = totalDistance / props.speed;
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+ const trackSpacing = calculateTrackSpacing();
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+ const danmakuHeight = calculateDanmakuHeight();
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+
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+ // 计算弹幕的垂直位置,确保在轨道中居中且不超出容器边界
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+ const trackTop = danmaku.track * trackSpacing;
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+ const centerOffset = trackSpacing / 2;
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+ const topPosition = Math.max(
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+ danmakuHeight / 2, // 确保不超出顶部
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+ Math.min(
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+ trackTop + centerOffset, // 轨道中心位置
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+ props.height - danmakuHeight / 2 // 确保不超出底部
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+ )
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+ );
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+
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+ return {
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+ top: `${topPosition}px`,
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+ left: `${danmaku.left}px`,
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+ transition: danmaku.isScrolling ? `left ${duration}s linear` : "none",
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+ };
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+};
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// 计算弹幕实际宽度
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const calculateDanmakuWidth = (text) => {
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- // 更精确的宽度计算:每个字符约16px,头像32px,内边距40px,额外缓冲20px
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- return text.length * 16 + 32 + 40 + 20
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-}
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+ // 更精确的宽度计算:每个字符约16px,头像32px,内边距40px,额外缓冲20px
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+ return text.length * 16 + 32 + 40 + 20;
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+};
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// 计算弹幕实际高度
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const calculateDanmakuHeight = () => {
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- return 48 // 弹幕高度约48rpx
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-}
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+ return 48; // 弹幕高度约48rpx
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+};
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// 计算轨道间距
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const calculateTrackSpacing = () => {
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- const danmakuHeight = calculateDanmakuHeight()
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- const trackHeight = props.height / props.trackCount
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- // 增加轨道间距,避免弹幕重叠
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- const minSpacing = danmakuHeight + 30 // 增加间距到30px
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- return Math.max(minSpacing, trackHeight) // 确保轨道间距足够
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-}
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+ const danmakuHeight = calculateDanmakuHeight();
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+ const trackHeight = props.height / props.trackCount;
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+ // 增加轨道间距,避免弹幕重叠
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+ const minSpacing = danmakuHeight + 30; // 增加间距到30px
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+ return Math.max(minSpacing, trackHeight); // 确保轨道间距足够
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+};
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// 查找可用轨道
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const findAvailableTrack = () => {
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- const currentTime = Date.now()
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-
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- // 清理过期的轨道占用记录
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- for (let i = 0; i < trackOccupancy.value.length; i++) {
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- if (trackOccupancy.value[i] < currentTime) {
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- trackOccupancy.value[i] = 0
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- }
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- }
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-
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- // 简化轨道分配:使用较少的轨道数量
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- const finalTracks = Math.min(3, props.trackCount)
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-
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- // 直接寻找空闲轨道
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- for (let i = 0; i < finalTracks; i++) {
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- if (trackOccupancy.value[i] === 0) {
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- return i
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- }
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- }
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-
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- // 如果所有轨道都被占用,选择第一个轨道
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- return 0
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-}
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+ // 只使用一条轨道
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+ return 0;
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+};
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const createDanmaku = (text, avatar = null) => {
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- const id = ++danmakuIdCounter.value
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- const track = findAvailableTrack()
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-
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- const width = calculateDanmakuWidth(text)
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- // 获取屏幕宽度,兼容不同平台
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- const screenWidth = uni.getSystemInfoSync().screenWidth || 375
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- const left = screenWidth + props.spacing
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-
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- // 简化轨道占用时间计算
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- const duration = (screenWidth + width + 200) / props.speed
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- const endTime = Date.now() + duration * 1000 // 移除额外缓冲时间
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- trackOccupancy.value[track] = endTime
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-
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- return {
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- id,
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- msg: text, // 修改为msg字段,与模板保持一致
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- icon: avatar, // 修改为icon字段,与模板保持一致
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- track,
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- width,
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- left,
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- isScrolling: false,
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- startTime: Date.now()
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- }
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-}
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+ const id = ++danmakuIdCounter.value;
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+ const track = findAvailableTrack();
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+
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+ const width = calculateDanmakuWidth(text);
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+ // 获取屏幕宽度,兼容不同平台
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+ const screenWidth = uni.getSystemInfoSync().screenWidth || 375;
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+ const left = screenWidth + props.spacing;
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+
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+ // 计算弹幕完全离开屏幕的时间,增加缓冲距离
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+ const totalDistance = screenWidth + width + 300; // 屏幕宽度 + 弹幕宽度 + 缓冲距离
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+ const duration = totalDistance / props.speed;
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+ const endTime = Date.now() + duration * 1000;
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+ trackOccupancy.value[track] = endTime;
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+
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+ return {
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+ id,
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+ msg: text, // 修改为msg字段,与模板保持一致
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+ icon: avatar, // 修改为icon字段,与模板保持一致
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+ track,
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+ width,
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+ left,
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+ isScrolling: false,
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+ startTime: Date.now(),
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+ };
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+};
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const addDanmaku = (msg, icon = null) => {
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- console.log('添加弹幕:', { msg, icon })
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- const danmaku = createDanmaku(msg, icon)
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- console.log('创建的弹幕对象:', danmaku)
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-
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- visibleDanmakus.value.push(danmaku)
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- console.log('当前可见弹幕数量:', visibleDanmakus.value.length)
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-
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- setTimeout(() => {
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- danmaku.isScrolling = true
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- // 确保弹幕完全离开可视范围才消失,增加更多缓冲距离
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- danmaku.left = -(danmaku.width + 100)
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- }, 50)
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-
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- // 获取屏幕宽度,兼容不同平台
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- const screenWidth = uni.getSystemInfoSync().screenWidth || 375
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- // 增加更多的额外距离确保弹幕完全离开可视范围
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- const extraDistance = 200 // 增加缓冲距离
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- const duration = (screenWidth + danmaku.width + extraDistance) / props.speed
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- setTimeout(() => {
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- removeDanmaku(danmaku.id)
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- }, duration * 1000)
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-}
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+ const danmaku = createDanmaku(msg, icon);
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+
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+ visibleDanmakus.value.push(danmaku);
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+
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+ // 获取屏幕宽度,兼容不同平台
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+ const screenWidth = uni.getSystemInfoSync().screenWidth || 375;
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+ // 计算动画总距离和时间
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+ const totalDistance = screenWidth + danmaku.width + 500;
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+ const duration = totalDistance / props.speed;
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+
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+ // 检查是否是第一条弹幕(通过检查当前可见弹幕数量)
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+ const isFirstDanmaku = visibleDanmakus.value.length === 1;
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+
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+ // 给第一条弹幕更多准备时间
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+ const startDelay = isFirstDanmaku ? 500 : 100;
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+
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+ setTimeout(() => {
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+ danmaku.isScrolling = true;
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+ // 确保弹幕完全离开可视范围才消失
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+ danmaku.left = -(danmaku.width + 500);
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+
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+ // 在动画完成后移除弹幕,第一条弹幕给更多缓冲时间
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+ const removeDelay = isFirstDanmaku ? duration * 1000 + 1000 : duration * 1000;
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+ setTimeout(() => {
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+ removeDanmaku(danmaku.id);
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+ }, removeDelay);
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+ }, startDelay);
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+};
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const removeDanmaku = (id) => {
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- const index = visibleDanmakus.value.findIndex(item => item.id === id)
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- if (index > -1) {
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- visibleDanmakus.value.splice(index, 1)
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- emit('danmakuComplete', id)
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- }
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-}
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+ const index = visibleDanmakus.value.findIndex((item) => item.id === id);
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+ if (index > -1) {
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+ visibleDanmakus.value.splice(index, 1);
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+ emit("danmakuComplete", id);
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+ }
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+};
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const clearDanmakus = () => {
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- visibleDanmakus.value = []
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- // 清空轨道占用记录
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- trackOccupancy.value = new Array(props.trackCount).fill(0)
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-}
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+ visibleDanmakus.value = [];
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+ // 清空轨道占用记录
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+ trackOccupancy.value = new Array(props.trackCount).fill(0);
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+};
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const startDanmakuAnimation = () => {
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- console.log('开始弹幕动画,数据列表:', props.danmakuList)
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- if (props.danmakuList.length === 0) {
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- console.log('弹幕列表为空,不启动动画')
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- return
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- }
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-
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- let currentIndex = 0
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-
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- const playNext = () => {
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- if (currentIndex >= props.danmakuList.length) {
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- if (props.infinite) {
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- currentIndex = 0
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- } else {
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- return
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- }
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- }
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-
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- const danmaku = props.danmakuList[currentIndex]
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- console.log('播放弹幕:', danmaku)
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-
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- // 直接播放弹幕,不检查轨道占用
|
|
|
- addDanmaku(danmaku.msg, danmaku.icon)
|
|
|
- currentIndex++
|
|
|
-
|
|
|
- // 减少弹幕播放间隔
|
|
|
- const baseInterval = Math.max(2000, props.height * 2) // 减少基础间隔
|
|
|
- const minInterval = baseInterval
|
|
|
- const maxInterval = baseInterval + 2000 // 减少随机间隔范围
|
|
|
- const interval = Math.random() * (maxInterval - minInterval) + minInterval
|
|
|
- animationTimer.value = setTimeout(playNext, interval)
|
|
|
- }
|
|
|
-
|
|
|
- playNext()
|
|
|
-}
|
|
|
+ if (props.danmakuList.length === 0) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ let currentIndex = 0;
|
|
|
+
|
|
|
+ const playNext = () => {
|
|
|
+ if (currentIndex >= props.danmakuList.length) {
|
|
|
+ if (props.infinite) {
|
|
|
+ currentIndex = 0;
|
|
|
+ } else {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ const danmaku = props.danmakuList[currentIndex];
|
|
|
+
|
|
|
+ // 直接播放弹幕
|
|
|
+ addDanmaku(danmaku.msg, danmaku.icon);
|
|
|
+ currentIndex++;
|
|
|
+
|
|
|
+ // 使用固定的较长间隔时间,确保弹幕之间有足够距离
|
|
|
+ const screenWidth = uni.getSystemInfoSync().screenWidth || 375;
|
|
|
+ const danmakuWidth = calculateDanmakuWidth(danmaku.msg);
|
|
|
+ const totalDistance = screenWidth + danmakuWidth + 300;
|
|
|
+ const totalTime = totalDistance / props.speed;
|
|
|
+
|
|
|
+ // 使用总时间的80%作为间隔,确保弹幕之间有足够距离
|
|
|
+ const intervalTime = totalTime * 0.8;
|
|
|
+
|
|
|
+ // 固定间隔播放下一条弹幕
|
|
|
+ animationTimer.value = setTimeout(() => {
|
|
|
+ playNext();
|
|
|
+ }, intervalTime * 1000);
|
|
|
+ };
|
|
|
+
|
|
|
+ // 给第一条弹幕更多准备时间,确保组件完全初始化
|
|
|
+ setTimeout(() => {
|
|
|
+ playNext();
|
|
|
+ }, 800);
|
|
|
+};
|
|
|
|
|
|
const stopDanmakuAnimation = () => {
|
|
|
- if (animationTimer.value) {
|
|
|
- clearTimeout(animationTimer.value)
|
|
|
- animationTimer.value = null
|
|
|
- }
|
|
|
-}
|
|
|
+ if (animationTimer.value) {
|
|
|
+ clearTimeout(animationTimer.value);
|
|
|
+ animationTimer.value = null;
|
|
|
+ }
|
|
|
+};
|
|
|
|
|
|
-watch(() => props.danmakuList, (newList) => {
|
|
|
- console.log('弹幕数据变化:', newList)
|
|
|
- if (newList.length > 0) {
|
|
|
- console.log('弹幕数据不为空,重新启动动画')
|
|
|
- stopDanmakuAnimation()
|
|
|
- clearDanmakus()
|
|
|
- startDanmakuAnimation()
|
|
|
- } else {
|
|
|
- console.log('弹幕数据为空')
|
|
|
- }
|
|
|
-}, { deep: true })
|
|
|
+watch(
|
|
|
+ () => props.danmakuList,
|
|
|
+ (newList) => {
|
|
|
+ if (newList.length > 0) {
|
|
|
+ stopDanmakuAnimation();
|
|
|
+ clearDanmakus();
|
|
|
+ // 移除自动启动动画,改为手动调用
|
|
|
+ // startDanmakuAnimation()
|
|
|
+ } else {
|
|
|
+ }
|
|
|
+ },
|
|
|
+ { deep: true }
|
|
|
+);
|
|
|
|
|
|
onMounted(() => {
|
|
|
- if (props.danmakuList.length > 0) {
|
|
|
- startDanmakuAnimation()
|
|
|
- }
|
|
|
-})
|
|
|
+ if (props.danmakuList.length > 0) {
|
|
|
+ startDanmakuAnimation();
|
|
|
+ }
|
|
|
+});
|
|
|
|
|
|
onUnmounted(() => {
|
|
|
- stopDanmakuAnimation()
|
|
|
-})
|
|
|
+ stopDanmakuAnimation();
|
|
|
+});
|
|
|
|
|
|
defineExpose({
|
|
|
- addDanmaku,
|
|
|
- clearDanmakus,
|
|
|
- startDanmakuAnimation,
|
|
|
- stopDanmakuAnimation
|
|
|
-})
|
|
|
+ addDanmaku,
|
|
|
+ clearDanmakus,
|
|
|
+ startDanmakuAnimation,
|
|
|
+ stopDanmakuAnimation,
|
|
|
+});
|
|
|
</script>
|
|
|
|
|
|
<style lang="scss" scoped>
|
|
|
.danmaku-container {
|
|
|
- width: 100%;
|
|
|
- position: relative;
|
|
|
- overflow: hidden;
|
|
|
- // background: rgba(0, 0, 0, 0.1);
|
|
|
- border-radius: 8rpx;
|
|
|
+ width: 100%;
|
|
|
+ position: relative;
|
|
|
+ overflow: hidden;
|
|
|
+ // background: rgba(0, 0, 0, 0.1);
|
|
|
+ border-radius: 8rpx;
|
|
|
}
|
|
|
|
|
|
.danmaku-stage {
|
|
|
- width: 100%;
|
|
|
- height: 100%;
|
|
|
- position: relative;
|
|
|
+ width: 100%;
|
|
|
+ height: 100%;
|
|
|
+ position: relative;
|
|
|
}
|
|
|
|
|
|
.danmaku-item {
|
|
|
- position: absolute;
|
|
|
- top: 0;
|
|
|
- left: 0;
|
|
|
- z-index: 10;
|
|
|
- pointer-events: none;
|
|
|
-
|
|
|
- &.danmaku-scrolling {
|
|
|
- transition: left linear;
|
|
|
- }
|
|
|
-
|
|
|
- // 确保弹幕在轨道中居中显示
|
|
|
- transform: translateY(-50%);
|
|
|
+ position: absolute;
|
|
|
+ top: 0;
|
|
|
+ left: 0;
|
|
|
+ z-index: 10;
|
|
|
+ pointer-events: none;
|
|
|
+
|
|
|
+ &.danmaku-scrolling {
|
|
|
+ transition: left linear;
|
|
|
+ }
|
|
|
+
|
|
|
+ // 确保弹幕在轨道中居中显示
|
|
|
+ transform: translateY(-50%);
|
|
|
}
|
|
|
|
|
|
.danmaku-content {
|
|
|
- display: flex;
|
|
|
- align-items: center;
|
|
|
- background: rgba(0, 0, 0, 0.6);
|
|
|
- border-radius: 20rpx;
|
|
|
- padding: 8rpx 20rpx;
|
|
|
- backdrop-filter: blur(10rpx);
|
|
|
- border: 1rpx solid rgba(255, 255, 255, 0.2);
|
|
|
- // box-shadow: 0 4rpx 12rpx rgba(0, 0, 0, 0.3);
|
|
|
- width: fit-content;
|
|
|
- min-width: 120rpx;
|
|
|
- // 确保弹幕内容不会超出容器边界
|
|
|
- max-height: 48rpx;
|
|
|
- overflow: hidden;
|
|
|
- // 防止弹幕在滚动过程中高度变化
|
|
|
- line-height: 1.2;
|
|
|
- // 增加内边距确保文字有足够空间
|
|
|
- box-sizing: border-box;
|
|
|
+ display: flex;
|
|
|
+ align-items: center;
|
|
|
+ background: rgba(0, 0, 0, 0.6);
|
|
|
+ border-radius: 20rpx;
|
|
|
+ padding: 8rpx 20rpx;
|
|
|
+ backdrop-filter: blur(10rpx);
|
|
|
+ border: 1rpx solid rgba(255, 255, 255, 0.2);
|
|
|
+ // box-shadow: 0 4rpx 12rpx rgba(0, 0, 0, 0.3);
|
|
|
+ width: fit-content;
|
|
|
+ min-width: 120rpx;
|
|
|
+ // 确保弹幕内容不会超出容器边界
|
|
|
+ max-height: 48rpx;
|
|
|
+ overflow: hidden;
|
|
|
+ // 防止弹幕在滚动过程中高度变化
|
|
|
+ line-height: 1.2;
|
|
|
+ // 增加内边距确保文字有足够空间
|
|
|
+ box-sizing: border-box;
|
|
|
}
|
|
|
|
|
|
.danmaku-avatar {
|
|
|
- width: 32rpx;
|
|
|
- height: 32rpx;
|
|
|
- border-radius: 50%;
|
|
|
- margin-right: 12rpx;
|
|
|
- border: 2rpx solid rgba(255, 255, 255, 0.3);
|
|
|
- flex-shrink: 0;
|
|
|
- // 确保头像高度稳定
|
|
|
- object-fit: cover;
|
|
|
+ width: 32rpx;
|
|
|
+ height: 32rpx;
|
|
|
+ border-radius: 50%;
|
|
|
+ margin-right: 12rpx;
|
|
|
+ border: 2rpx solid rgba(255, 255, 255, 0.3);
|
|
|
+ flex-shrink: 0;
|
|
|
+ // 确保头像高度稳定
|
|
|
+ object-fit: cover;
|
|
|
}
|
|
|
|
|
|
.danmaku-text {
|
|
|
- color: #000;
|
|
|
- font-size: 24rpx;
|
|
|
- font-weight: 500;
|
|
|
- // text-shadow: 0 2rpx 4rpx rgba(0, 0, 0, 0.5);
|
|
|
- white-space: nowrap;
|
|
|
- overflow: hidden;
|
|
|
- text-overflow: ellipsis;
|
|
|
- max-width: 400rpx;
|
|
|
- flex: 1;
|
|
|
- // 确保文字高度稳定
|
|
|
- line-height: 1.2;
|
|
|
- height: 32rpx;
|
|
|
- display: flex;
|
|
|
- align-items: center;
|
|
|
- // 增加文字间距确保显示完整
|
|
|
- letter-spacing: 1rpx;
|
|
|
+ color: #000;
|
|
|
+ font-size: 24rpx;
|
|
|
+ font-weight: 500;
|
|
|
+ // text-shadow: 0 2rpx 4rpx rgba(0, 0, 0, 0.5);
|
|
|
+ white-space: nowrap;
|
|
|
+ overflow: hidden;
|
|
|
+ text-overflow: ellipsis;
|
|
|
+ max-width: 400rpx;
|
|
|
+ flex: 1;
|
|
|
+ // 确保文字高度稳定
|
|
|
+ line-height: 1.2;
|
|
|
+ height: 32rpx;
|
|
|
+ display: flex;
|
|
|
+ align-items: center;
|
|
|
+ // 增加文字间距确保显示完整
|
|
|
+ letter-spacing: 1rpx;
|
|
|
}
|
|
|
|
|
|
.danmaku-track .danmaku-content {
|
|
|
- background: rgba(244, 246, 248, 0.6);
|
|
|
+ background: rgba(244, 246, 248, 0.6);
|
|
|
}
|
|
|
</style>
|
|
|
-
|
|
|
-
|